Melee weapons can transform into two alternate states each state encourages a different approach to combat. Bloodborne as a game was described by Sony's Senior Community Manager as "Dark Souls with Shotguns". The new risk versus reward style of gameplay is emphasized through Bloodborne 's health regain system, which allows the player to, within a small window of time, recover portions of lost health by striking back at the player's attacker. The player character is agile and is able to perform sweeping dashes around enemies while locked on. Combat is fast paced and requires an offensive approach in order for players to combat dense hordes of enemies. Bloodborne will feature action role-playing elements similar to those found in developer From Software's games Demon's Souls and Dark Souls.
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